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Poll: Should items in all campaigns be inscribable drops?
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Should items in all campaigns be inscribable drops?

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Old Jan 23, 2008, 11:17 AM // 11:17   #81
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No, I don't mean 'everyone having the same'.
I mean 'The better system everywhere'.

Maybe you want only 15^50 20/20 mods.
But I barely use those two.
With my assassin, and have two 'while enchanted' daggers and usually bring thins like 'increase daze' or 'longer enchantment' mods.
With my ranger, one -10armor while attacking, one +5 energy...
With my warrior, a +5 energy, a 15^50 and 15(Stance, for my battle rage builds)
With my elementalist, +15 -1reg, +5e(while enchanted) and +5e^50 mods.
I try to get different combinations and test them for some time before deciding why works better for my style of play.

You wanting just one type of mod does not mean that everyone would want the same.

That's precisely one of the biggest problems with the old system.
Players that only save and store to trade certain items, so those that want other won't get them themselves due to insanely low chances of certain combinations.

The combination they wants may drop to someone else, but probably it has been discarded with a "Bah, no one would pay more than 25k for this".
So we end up having items with little demand having no supply at all.
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Old Jan 23, 2008, 12:05 PM // 12:05   #82
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This whole inscribable items for Tyria/Cantha issue has been debated over and over.

What is left is what ANet's reasons are that it is still not implemented in Tyria and Cantha. Insignia have been introduced to all campaigns after all, too. That it did not happen so far was for sure not to keep some items "rare" for some collectors or oldskool players.

Do they not deem it important, is it too much work or is it a marketing ploy to encourage people to buy NF or EOTN. I do not really believe that, but it might be possible.


The state so far is that we have 95-99% drops of a quality that is no longer acceptable to today's standards in Cantha or Tyria, and maybe 1-5% that have desirable stats, and those would cost money. That this is crap is reflected in the fact that the items of Urgoz and Kanaxai's chests were made inscribable. GW has by far too many players and skins to make a weapon you can actually use in combat a very rare drop.

The whole debate is that some people see such rarity as desirable, and there I totally disagree. Rarity in SKINS already exists, some drop much less and some of them are highly wanted by players.
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Old Jan 23, 2008, 03:44 PM // 15:44   #83
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Quote:
Originally Posted by Longasc
The whole debate is that some people see such rarity as desirable, and there I totally disagree. Rarity in SKINS already exists, some drop much less and some of them are highly wanted by players.
I dunno about that. 90% of the time when I try to sell really nice Proph and Factions items I get one of two responses "Its not inscribable. No thx." or "There's an inscribable reskin in EoTN. I'll just get that.". Where are these buyers of non-inscribable weapons? Cuz I've never met one.
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Old Jan 23, 2008, 03:49 PM // 15:49   #84
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Quote:
Originally Posted by ValaOfTheFens
Where are these buyers of non-inscribable weapons? Cuz I've never met one.
Probably some poster in this thread who argue that non-inscribable items in Cantha and Tyria are a good idea.
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Old Jan 23, 2008, 03:57 PM // 15:57   #85
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signed ... i want to see zodiac and celestial items inscribable

i can only agree to Mithran ...
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Old Jan 23, 2008, 03:59 PM // 15:59   #86
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I only know one seller, in my guild, that usually sells such items in auction sites.

But he uses inscribed weapons himself.
So even if he wants the old system, it's not for th system itself, only because he gets more cash from a single drop.

And that's another proof of the mistake of having both systems at the same time.

If the change was never made, we won't be here.
But it has been made, and has been proved better in USE, regardless of prices, and that's why it must be wordwide.

I'm not against rarity, nor against new upgrades to allow more combinations.
But they must be worldwide.

Uniscribed Longswords with a perfect modifier being more rare than perfect Elemental or Tattoed swords it's plain senseless.
But it happens due to the old system.

Last edited by MithranArkanere; Jan 23, 2008 at 04:03 PM // 16:03..
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Old Jan 23, 2008, 04:37 PM // 16:37   #87
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Quote:
Originally Posted by Longasc
Rarity in SKINS already exists, some drop much less and some of them are highly wanted by players.
Feel free to post some rare skins that are on pair regarding rarity with rare old-school items.

Quote:
Originally Posted by ValaOfTheFens
Where are these buyers of non-inscribable weapons? Cuz I've never met one.
Unless you were trying to sell a common skin or bad stats item you clearly didn't look hard enough.


Now for something both sides might agree on. Some time ago there was a suggestion (can't find a link to thread now) that in some way benefits to both: Make a percentage of drops inscribeable and others non-inscribeable in all campaigns. The percentage can be argued about but for the sake of simplicity of this thread lets say its 50%. This way, everyone can get the skin they want, rare non-inscribeable become even rarer, and we might even get new ones (the previously inscribeable-only ones).
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Old Jan 23, 2008, 05:20 PM // 17:20   #88
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There are already non-inscribable drops in inscribable areas.

They are those with no inscription upgrade at all. XD.
They get instantly discarded most of th time, unless the skin is very rare. In those cases are saved just for show, XD.
The same would go for those. Between the inscribable and the non-inscribable, people would keep the inscribable to be used and the non-inscribable to be sold.
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Old Jan 23, 2008, 06:53 PM // 18:53   #89
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NO please NO
Enough of this crap, retroactively damaging/nerfing old games drop systems were always terribly bad and the effect was that the best most valuable stuff are things of the past that can't drop anymore.

I know I can't find anything valuable in Nightfall but there's still the thrill and coolness of getting Factions and Prophecies golds which have a chance of being amazing. Don't take that away from me.

Quote:
Originally Posted by Phoenix Tears
signed ... i want to see zodiac and celestial items inscribable
There already are inscribable versions of ALL possible droppable skins, zodiacs and celestials included. They're high end rewards from end chests of The Deep/Urgoz Warren or Zaishen or HoH chests. Making them farmable in mass quantities would turn them into pure crap.

Quote:
Originally Posted by MithranArkanere
The same would go for those. Between the inscribable and the non-inscribable, people would keep the inscribable to be used and the non-inscribable to be sold.
LOL, ask any collector which version would he keep, no comments.

/not signed
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Old Jan 23, 2008, 06:54 PM // 18:54   #90
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yo, guys think too much. Just make things all inscrip. ^_^"
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Old Jan 23, 2008, 07:36 PM // 19:36   #91
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Non insc is the last standing awsome feature in Gw. Why the F would you want to make it inscribable?!?! Inscriptions ruined GW. Blablabla worse players get better weapons etc. Weapon mods are very minimal in diff perf/nonperf. Insc is ultimate fail.

/notsigned (to the extent of hunting you down in game and yelling at you for even postulating such an absurd idea)
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Old Jan 23, 2008, 07:39 PM // 19:39   #92
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They are already added.
No way back.

If you don't agree with them, I commit you to make a suggestion post to remove them.

But I doubt of its success.
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Old Jan 23, 2008, 07:44 PM // 19:44   #93
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Quote:
Originally Posted by Snow Bunny
It's just a bad idea.

It's like giving all cars interchangeable parts, so that an engine that's uniquely BMW is now quite blandly a Toyota.

You do understand that inscriptions helped to put a bullet between the eyes of the GW economy, right?
ARE YOU KIDDING?!?!? BETWEEN THE EYES?! More like in the stomach and lung. Slowly let you suffocate and bleed out. The economy was absolutely anhilated by inscription. Your crude shield that was once worth money.. Oh sorry, now it's a common Insc drop so it's r9 perfet everywhere. Insc is the reason many people stopped playing. Sure they have rare "weapons". But it's more like they have rare "skins". The weapons are all common if you consider it, as for logic... WOW.. You are funny. Do you know what the difference between 530HP and 529HP is? Just under ).2%. Is 0.2% that much of a difference on a sheild? NO! But it's a huge difference when you consider it's rarity and value. Or a damage modifier. New players customize most of the golds they get for the first 4 weeks because they think having the +20% makes the weapon awsome. Which it does. So 13^50 compared with 13^50+20%.... I think the point is becoming obvious. Insc was unnecessary. Weapon modifiers are very insignificant most of the time, and the possibility of getting that perfect weapon is why many people continued playing. Go back to noob school with your R9 Cry 15^50 that's worth 1g.

This was directed at the person you quoted Snow Bunny:P
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Old Jan 23, 2008, 07:54 PM // 19:54   #94
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Quote:
Originally Posted by Phoenix Tears
signed ... i want to see zodiac and celestial items inscribable

i can only agree to Mithran ...
They're already inscribable, and thus RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing worthless.
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Old Jan 23, 2008, 07:57 PM // 19:57   #95
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Oh, no.

You just got used to a failing economy system that was never meant to be like that and was slipping out of Anet's hands, hijacked by farmers.

Now, as Anet has stated, works much more like it was intended. With only rare drops going over 100k. They "Considers the game economy to be balanced"

Yet those... things... still drop in Prophecies and Factions..


For that 'car' comparison, there are parts some cars can use, and parts that are the same for all cars, shared parts. And there are parts that can be customized to fit machines they were not meant to.

The best example are the wheels.
They are the most interchangeable part of most cars. You could have all cars riding everywhere with the same brand of wheels (15^50%) or with another (+5energy)

Do cars come with fixed wheels? NO.
Can't I choose between Pirelly set of wheels for muddy terrains and bad roads or a michelin one Michelin for cities? For my Citroën C5? Can't I?
Oh, wait. I can! Nice, uh?

Some upgrades are exclusive to the item, some are generic.
Like some runes and insignia are exclusive to certain professions, and some are not.

But feel free to keep trying. I'd love to see a real valid non-selfish argument against Inscriptions worldwide. I can wait until they finally make the update. Hehe...
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Old Jan 23, 2008, 08:06 PM // 20:06   #96
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You so fail at comparison and comprehension it frightens me, but alright.

You do understand that with the car comparison, the reason Acuras are valuable is because they are Hondas with a bit of Jaguar engineering behind them?

Most cars don't have interchangeable parts, most significantly, things like Ferraris, where screws can sell for $1000 a pop, and Mercerdes AMG, where each engine is handmade.

Well, just imagine if Mercedes made their engines, suspension systems, and the like, available previously solely for the AMG, available for retrofit into your 1992 Toyota Corolla. Oh that's right, it wouldn't be worth anything.

Which is the same reason inscribable rare weapons aren't really worth that much, except for weapons which still maintain ridiculously rare drop rates, i.e. Crystallines.

It's not selfish, it aids in preservation of the economy.

BUT C'MON MITHRAN, ENCOURAGE THE DUMBING DOWN OF GW SO THAT MY NEPHEW WITH AN IQ OF 68 CAN ROAM AROUND WITH FOW AND TORMENTED GARBAGE, JUST LIKE THE OTHER 2 MILLION PLAYERS.
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Old Jan 23, 2008, 08:14 PM // 20:14   #97
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Quote:
Originally Posted by MirkoTeran
Feel free to post some rare skins that are on pair regarding rarity with rare old-school items.
(...)
Make a percentage of drops inscribeable and others non-inscribeable in all campaigns. The percentage can be argued about but for the sake of simplicity of this thread lets say its 50%. This way, everyone can get the skin they want, rare non-inscribeable become even rarer, and we might even get new ones (the previously inscribeable-only ones).
At what price in ectos do you aim?
Is 100+ some 5/10 ectos not enough for a rare skin to you? Do you really want back the old 100+50 ecto onwards prices, we still have them for some miniatures and much much more.

You really prefer to take out a lot of skins from the game because you would rarely get them with a 15^50 mod e.g..


Your compromise idea shows a rather silly love for non-inscribable items. Rare items are not enough for you, it must be even more rare.

Definitely, you are playing the wrong game if you are so much in love with hard to get rare items. Next step is to cry about the economy being ruined by inscriptions anyways and surprisingly then still want Cantha and Tyria to stay free of inscriptions. The economy is much friendlier to us with lower prices. You do not need to get a super lucky rare drop to make money, but despite less money you can still buy more upgrades and weapons than before. In fact the economy is NOW as it should be, it was not better before.

Anyone who played GW for collecting ultra rare "collector items" with hard to achieve "perfect" stats: YOUR BAD. See above, wrong game!
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Old Jan 23, 2008, 08:37 PM // 20:37   #98
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Quote:
Originally Posted by Snow Bunny
You so fail at comparison and comprehension it frightens me, but alright.

You do understand that with the car comparison, the reason Acuras are valuable is because they are Hondas with a bit of Jaguar engineering behind them?

Most cars don't have interchangeable parts, most significantly, things like Ferraris, where screws can sell for $1000 a pop, and Mercerdes AMG, where each engine is handmade.

Well, just imagine if Mercedes made their engines, suspension systems, and the like, available previously solely for the AMG, available for retrofit into your 1992 Toyota Corolla. Oh that's right, it wouldn't be worth anything.

Which is the same reason inscribable rare weapons aren't really worth that much, except for weapons which still maintain ridiculously rare drop rates, i.e. Crystallines.

It's not selfish, it aids in preservation of the economy.
If you talk about completely 'fixed' engineering. In GW the equivalent it's Unique items.

Most of the green items cost much less than aveage gold items.
There may be a couple of bling-bling green items... but the rest... just for Heroes.

As I've been telling, you are fooling yourself with concepts that are not fitting in the GW idea.

You got used to the wrong system, and now that it's being fixed, you are crazing about it.

See the part of your post I've marked in bold.

Well...

THAT THE WHOLE POINT OF ADDING INSCRIPTIONS.

Something like and Echovald shield should never cost more than a Torment shield. Yet some people pretend to. Again, we go back to the 'used to a system that was wrong', and the clinging to hoarded items for their value, not for their usefulness.

Now... I'm still waiting.
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Old Jan 23, 2008, 08:42 PM // 20:42   #99
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Quote:
Originally Posted by manitoba1073
I now see where you are comming from somewhat and may i suggest this for you as he may help you with your E-peen Envy syndrome


Come on seriously they are not that useful as you try to make them out. So what you are saying is you want what you want to drop where you are at and not have to actually look for where they really drop. BTW if you want inscribable Jitte's they drop in GWEN. Hell even wikki would help you find them. But hell lets hear how you are claiming they are useful. I know most people would rather have all weapons with just 1 modifier is (15^50) and staffs and wands with just 20/20 universal cast/recharge. Do you even realize the cost in constant changing your modifers all the time. And trying to compare armor inscriptions to weapon inscriptions is a whole different ball game just like apples and oranges even though both grow from trees.



Considering you had to PvE long ago in order to even play PvP throws your arguement out the door. wasnt untill Anerf decided to allow the creation of PvP chars did they seperate the differences in what either could use.
See, here's the problem. We're not talking about the past. We're talking about the present, and how the present should change to become the future. If we left everything as it was, the game would be in a very bad spot right now. The idea now is what I point out. The idea then is irrelevent, putting your thoughts the same place as you put mine.
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Old Jan 23, 2008, 08:58 PM // 20:58   #100
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I think inscriptions are bad.

It kills economy.

It takes out the rare item aspect common in all RPG's

It makes for LESS options

/not signed
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